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Article 44—NBA JAM NBA license
pitch video (1992)
Midway’s NBA
JAM ruled the arcades during the
summer of ’93. Millions of people—myself
included—pumped token after token into its coin slot,
trying to decipher its cryptic secret codes and searching for
the hidden “hot spots” on the court where a
But for all of its success, there was
really nothing revolutionary about the basic concepts behind NBA JAM. Midway had
previously developed the technology to convert video footage of
live actors into character sprite data, refining the process
from NARC
to High Impact Football and Mortal Kombat. The blueprint for combining two-on-two
basketball action with roughhouse antics had already been
mapped out by 1989’s Arch
Rivals. The missing ingredient,
then, was the
This video was an important element of
Midway’s pitch for an NBA license. It was shown to NBA
executives while the game was in development in mid-1992 and
has never been seen by the public until now.
The video offers a glimpse at an early
version of NBA JAM as it looked before the NBA license was acquired.
Described as only “a quarter of the way to
completion,” it already looks very similar to the final
product. Even though the players’ appearances are
In addition to behind-the-scenes footage of
original NBA JAM athletes Willie “Air” Morris Jr., Todd
McClearn and Stephen Howard (or is that Tony Scott?) performing
for the cameras, the video also mentions a number of features
that never made the final cut. “The game will
incorporate many different points of view,” the narrator
promises. “During slam dunks, three-point shots and free
throws, it will cut to a series of other camera angles,
bringing players closer to the action.” The footage does
But those aren’t the only features
that were left out of NBA JAM. “On breakaways,” the narration
continues, “the point of view will be from the eyes of
the ball handler himself. Similar to a helmet cam, you will in
effect see through the eyes of the player as he runs the length
of the court, eluding defenders on the way to the basket. We
also plan on having instant replay, and coaches’
critiques, which will appear in pop-up windows.” I
honestly don’t know if these claims were disingenuous, or
even if they had any impact on the NBA’s ultimate
decision to grant the license. But I do know that they were
completely unnecessary to the success of NBA JAM.
I did pick up on one little fib, however.
Don’t believe the narrator’s claim that “real
______________________________________________________
© 2011 Chris Bieniek. Certain video
game images, characters and logos on this Web site are
copyrighted or trademarked by their respective publishers.
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