Article 32—KEMCO-SEIKA VIP NOOZ (1991)
Here’s another NES-era company newsletter, the Winter 1991 edition of the Kemco-Seika VIP Nooz. (The “VIP” apparently stood for “Very Important Player.”)
You’d think that news about Nintendo Entertainment System games would be eagerly
It’s a shame that the layout is so unappealing, because there is some interesting stuff within. In addition to background information about the development of the game, the
I’m interested in the etymology of using the letter “X” to represent the unknown, the experimental and/or the mysterious. It’s a practice rooted in previous millennia (ancient Greeks supposedly used “X” as an abbreviation for “Christ”), but it seems to have been used often in Japanese entertainment media as a way to signify something newer, more exciting and more advanced than a previous iteration. Earlier examples include Osamu Tezuka’s Big X, the tokusatsu TV series Kamen Rider X and the MSX home computer, while subsequent usage can be seen in Mega Man X, Castlevania: Dracula X and Sega’s 32X add-on for the Genesis. One significant precedent in the U.S.: Before its release in 1982, the Atari 5200 SuperSystem was originally code-named the “Atari Video System X.”
Sorry, I went off on a tangent there.
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